GHOST TOWN
You cannot recall who you are or how you arrived here. You ponder your surroundings while a tumbleweed rolls across the road in front of you. You notice a large building across the street not far from you that looks like a mansion. You hear a hum above you and you look up. You glimpse what appears to have been a large saucer zooming off into the sky, the sunlight glinting off its metal body. What will you do? |
You walk further along the dirt road and see that it ends at the ocean. You see a rocky coast in the distance.
You are in an old empty wooden Mansion. It is hot inside and there are cobwebs hanging everywhere.
You decide to take a rest on the bench. From here you can see the ocean and many buildings in the distance.
You take the communicator and press some buttons and turn a dial and say Hello into it.
You follow the dirt road and after some time come to a rocky coast. Waves are crashing onto the rocks.
You stay to watch the small boat as it rocks to and fro in the waves. You cannot see anybody aboard the boat.
You are in a small cave. Water drips from above and its very humid. There are stalagmites everywhere.
The door leads down some rickety stairs. You follow the stairs to a cellar. You see coffins and cobwebs everywhere. The air is musty and you see there are no windows.
You are at the top of the stairs, but they are old and weak. They begin to collapse. You see the solid floor just across.
You exit the building and are back on the dirt road.
You follow the cavern to the light at the end and out into an open field.
You follow the cavern to the light at the end and out into an open field.
You follow the crevice to an opening that is at the top of a waterfall. The rushing water makes a deafening sound.
You jump off the stairs and onto the floor.
You hold onto the banister as the floor collapses but the banister comes off the wall and you fall.
You decide to fight the Vampire and take one of the stakes on the floor.
You decide to run back through the open door to escape the vampire.
You speak to the vampire to see if he will let you go.